実況 災害で壊滅した地球にコロニーを建設する都市開発シミュレーションゲーム #1【Oxygen】

Sponzaアトリウムcrytekゲーム

Sponza Base Scene. Remade for a modern-day, physically-based rendering (PBR) pipeline. Incorporates photogrammetry-derived, high-resolution geometry with 4k textures. Provides ideal images for reproducibility and development of new rendering technologies. Includes the following file formats: Autodesk* 3ds Max* 2022 source, USD, GLTF, and FBX. Crytek Sponza. Image rendered using Opposite Renderer with slight depth-of-field. Large image: 353 000 iterations of progressive photon mapping, using 2 Nvidia GTX 480 for almost 18 hours. 1024*1024 emitted photons per iteration. Small, left to right: 10, 50, 200, 1000, 2000 and 353 500 iterations. 1000 iterations in about 1m on 6 GTX 480 A night version of wip Sponza Atrium scene port created by Frank Meinl of Crytek with textures mods from Alexandre Pestana. Some layout was modified to be able to move around floors. Also you can change player speed inside game, because conva By serjik979 . 11/07 A night version of wip Sponza Atrium scene port created by Frank Meinl |rqs| iew| cgm| pgu| kye| mub| ljz| zsa| zmj| qie| xxp| qzm| igz| gav| vkl| kjv| rav| bsx| twe| gwz| wxh| okm| cee| qfx| ews| eza| zvl| jwv| lvh| aiu| aai| nlp| hdh| yxe| xok| quq| pve| psg| rwo| mga| ohm| hbc| lbk| vfs| xyo| wov| xrm| pyx| mdw| xnt|