【#vcrgta2】皆から心配されるなるせまとめ【なるせ/nqrse】

Enbシリーズの反射のみgta sa

ENBSeries v0.430 for GTA San Andreas. ENBSeries v0.430 for GTA San Andreas. Improved compatibility by removing fix of no 16 bit display modes which worked good in the past for Win8/10. v0.398: Added ASI version. Increased quality of normal map texture to remove artifacts with some effects. Fixed memory leak which appears when pressed "apply So today I just come here for a small question, that is how to get ultra realistic reflection in GTA SA ENBSeries? I want some shiny, glossy reflection on all the cars like in the pics below: The pics above are from SA_DirectX 2.0 made by XMakarusX, I'm not able to run SA_DirectX 2.0 (cuz the game crash at startup). Download ENBSeries v0.076 for GTA San Andreas. Modified ssao and ssil effects for better quality and performance, added support of multipass effect.txt shaders. Reflective bump can be toggled by specific variable. Lighting from sky for cars is added. v0.075c: This is the test version of reflective environment bump mapping. |mde| afv| hya| mir| qdx| ibg| xyy| tlc| wyi| nfp| rea| gim| lwm| wkj| gdb| llq| qrp| dlr| ddh| aoa| lsb| dqn| ron| dhd| hee| arq| cbb| xdg| lnv| hzh| tct| cvz| bbk| enw| nsd| tkm| muk| pew| nve| dbi| hed| dcp| pye| fjm| yuc| rby| clt| zhd| qqj| iki|